Donkey Kong Country 2 Diddys Kong Quest Box Art
| Donkey Kong State two: Diddy's Kong Quest | |
|---|---|
| Due north American SNES box art | |
| Developer(s) | Rare |
| Publisher(south) | Nintendo |
| Director(due south) | Tim Stamper |
| Producer(south) | Gregg Mayles |
| Designer(s) | Gregg Mayles Andrew Collard |
| Programmer(s) | Chris Sutherland[6] |
| Artist(s) | Steve Mayles Marker Stevenson Adrian Smith |
| Writer(due south) | Gregg Mayles[7] Leigh Loveday |
| Composer(southward) | David Wise |
| Serial | Donkey Kong |
| Platform(s) | SNES Game Boy Advance |
| Release | 21 November 1995
|
| Genre(due south) | Platform |
| Mode(south) | Unmarried-player, multiplayer |
Ass Kong State 2: Diddy's Kong Quest [a] is a 1995 platform game developed by Rare and published past Nintendo for the Super Nintendo Entertainment System (SNES). It was released on 21 November 1995 in Japan, and in December 1995 in North America and Europe. Information technology is the 2nd instalment of the Donkey Kong Land series and the sequel to Donkey Kong Country (1994).
Players control Diddy Kong and his friend Dixie Kong, who must rescue Donkey Kong after he is kidnapped by King K. Rool. The game is set on Crocodile Isle, with 8 worlds of varying environments, totaling 52 levels. The game uses the same Silicon Graphics (SGI) technology from the original, which features the use of pre-rendered 3D imagery.
Diddy'southward Kong Quest received acclaim, being widely regarded as i of the greatest 2nd platformers ever made. Praise was directed at its graphics, gameplay, and soundtrack. It was the 2d-bestselling game of 1995, the sixth-bestselling game on the SNES, and the highest-selling SNES game that was not packaged with the system.
It was re-released for the Game Boy Advance (GBA) in 2004. The game was fabricated available for download on the Wii's Virtual Console in 2007, and the Wii U's Virtual Console in 2015. It was followed past Donkey Kong State 3: Dixie Kong's Double Trouble! in 1996.
Gameplay [edit]
At the terminate of each level, the histrion must leap on a target pad for a gamble to earn one of a serial of quickly changing rewards, such every bit an extra life balloon.
Donkey Kong State 2: Diddy's Kong Quest is a 2nd side-scrolling platformer in which the player controls either Diddy Kong or his childhood friend Dixie Kong through 52 varying levels over viii dissimilar worlds. The principal objective of the game is to rescue Ass Kong from King Thousand. Rool. The game features a wide number of enemies, which include country-based reptilian Kremlings, rats, porcupines, bees, and vultures. Enemies in underwater sections include pufferfish, stingrays and piranhas. Each world culminates with a boss fight, which is required to be defeated in gild to progress to the side by side globe. Similar to its predecessor, the actor-characters may neutralise most hostiles by jumping on their heads, cartwheeling through them, or throwing a barrel at them. When hit by an enemy, the active graphic symbol leaves the screen, thus control volition switch to the other character. The actor can reclaim their partner from marked DK barrels throughout the game. If both characters die, the player will lose a life and volition restart from either the beginning of the level or from the last checkpoint, which comes in the grade of a star-painted barrel. If the player loses all of their lives, the game will end.[viii] [nine]
Diddy and Dixie have unique attributes; Diddy is more agile and will run faster, whereas Dixie has a higher jump and tin spin her pilus in gild to glide.[ix] The player can pick upward the other character and throw them in whatsoever direction, like to barrels. The game too features "creature friends", which returns from its predecessor. Playable animals include Squitter the spider, Rambi the rhinoceros, Rattly the rattlesnake, Enguarde the swordfish and Squawks the parrot.[x] [11] These animals have unique abilities, such as Rambi's ability to accuse at enemies, Squawks' ability of flying,[11] and Rattly'southward ability to bound extreme heights.[9]
The game features ecology effects throughout some levels, which include fog, pelting, and thunderstorms. Some levels feature unlike mechanics and settings, such every bit underwater sections, riding a mine cart, grappling onto vines, and beehive levels which feature glutinous honey-covered surfaces.[8] [9] As with its predecessor, the game features barrels that will propel the actor in any direction they are facing.[12] Aside from checkpoint barrels, some give the player temporary invincibility or an "fauna friend". Bonus barrels subconscious throughout the game transport the player to a bonus game, which features a challenge such every bit eliminating all enemies in guild to earn a "Kremcoin".[11] In addition, there are some barrels that tin only exist activated by a specific character.[9] [xi] Players may earn extra lives by collecting balloons, earning 100 bananas or collecting iv letters which spell "KONG".[viii] [12]
The player can achieve a maximum completion score of 102% for their save file by completing all levels and bosses, completing all bonus challenges, collecting all DK coins within the Lost Earth and visiting each of the four Kong family unit members at least once.[xiii]
The game is Dixie Kong's start advent in the Donkey Kong franchise.[xiv] Other characters include Cranky Kong, situated in "Monkey Museum", who is dorsum due to "popular demand" to divulge secrets of the game world and provide comic relief, as well every bit offer advice.[fifteen] Wrinkly Kong, the wife of Cranky Kong and grandmother of Donkey Kong, makes her starting time appearance in this game. She runs an educational facility called "Kong Kollege", where she gives guidance to the player.[16] Swanky Kong runs a gameshow quiz where the actor may consummate quizzes and earn extra lives.[17] Funky Kong offers an aeroplane that allows the players to switch between already completed worlds. Additionally, the player can meet a large Kremling called "Klubba",[11] at "Klubba's Kiosk", who demands fifteen Kremkoins from the characters if they want to pass onto the "Lost Earth" and complete a hole-and-corner level.[18]
Plot [edit]
Some time after Donkey Kong Country, Donkey Kong is relaxing on the beach, until he is ambushed by the Kremlings. He gets kidnapped and brought to Kaptain Grand. Rool, King K. Rool's moniker in this game, who then demands the Banana Hoard he unsuccessfully tried to steal in the previous game for a ransom from the Kongs. Instead of complying, Diddy Kong and his friend Dixie resolve to go to the Kremling'due south home island, Crocodile Island, to rescue Donkey Kong. Together, they travel through Crocodile Isle and are helped on their way by an assortment of animals to defeat Kaptain K. Rool.[11] Diddy and Dixie eventually battle and defeat Grand. Rool, releasing Donkey Kong in the process. 1000. Rool manages to escape though, and shortly after, Diddy and Dixie face up him in the Lost World, a secret area powered by a geyser at the heart of Crocodile Isle. They one time once again defeat Grand. Rool, who is hurled into the geyser, causing it to clog upwardly and explode. The explosion causes all of Crocodile Isle to sink, as the Kongs scout K. Rool escape on a small sailboat.[xix]
Development [edit]
Development of Diddy's Kong Quest began shortly after the release of Donkey Kong Country,[20] but before its commercial success; the employees of Rare desired to present new concepts.[21] Rare founder Tim Stamper served as director of the game, whereas his colleague Brendan Gunn, who had worked on the original, returned to pattern the game.[22] In response to complaints from veteran gamers, the game was designed to be more challenging than its predecessor.[23] Several working titles were considered, including DK Rescue!, Diddy's Day Out, Diddy'south Wild Country, and Diddy's Wild Borderland. Diddy Kong'due south Quest was decided on, just was slightly altered into Diddy'southward Kong Quest to create a play on the word "conquest".[24] The game was re-released for the Game Boy Accelerate in 2004 and a Virtual Boy port was in development at one time merely never released.[25] [26]
The game was announced at E3 1995.[27]
Diddy'southward Kong Quest, like its predecessor, uses Silicon Graphics (SGI) and Advanced Computer Modelling (ACM) rendering engineering,[twenty] [28] in which pre-rendered images are modelled as 3D objects and and so transformed into 2D sprites and background layers.[viii] The game'southward pirate-themed narrative and level design was influenced past designer Gregg Mayles'due south fascination with the Golden Age of Piracy. The team attempted to maintain the sense of speed and requirement of timing from the previous game. To avert reproducing the aforementioned game entirely, Mayles altered the gameplay to be less linear and more encouraging of exploration, while respecting the basics of fluidity and speed.[21]
In order to surprise players, the squad decided to bandage Diddy Kong as the main graphic symbol every bit opposed to Ass Kong.[29] Mayles said that he dared to do without the iconic character of the series because his squad's youth (Mayles himself was 23 during development) allowed them to condone risks.[21] The team preserved the gameplay mechanic of controlling ii characters, which led into the cosmos of Dixie Kong. While Donkey and Diddy Kong controlled similarly, the squad decided to found a grapheme with very different abilities to force the player to change between characters regularly. To reach this difference, the team gave Dixie the ability to hover and descend gradually. Dixie was modeled and animated past Steve Mayles.[29] Co-ordinate to Gregg, the choice to introduce a female graphic symbol was decided before the creation of her ponytail, and neither the hovering mechanism nor the intention to increase female representation in video games were an influence in the affair. The ponytail was initially given to create a trailing visual event when Dixie runs, and Gregg decided to put the ponytail to use upon seeing this result in activity.[21] The concept of Dixie descending by using her ponytail equally a helicopter blade was then created. Due to the fourth dimension-consuming nature of the modeling procedure, Diddy's model was used equally the base for Dixie; the ponytail was then added, the clothes were changed, and his features were made more feminine.[29] Well-nigh fifty names were considered for Dixie, including Didene, Dee, Daisy, Dandi, Dolly, Dizzie, Danni, Dippy and Ducky. The team initially opted for Diddiane earlier finally deciding on Dixie. Shigeru Miyamoto participated in the cosmos of the game's characters, every bit he had for the previous game. Miyamoto offered different motifs to beautify Dixie's beret with, including a assistant, a heart and a logo, namely one inspired by that of the musical group ABBA. Rare incorporated the idea for a logo and placed a small-scale version of the company's own on Dixie's beret in early on promotional art. The cosmos of Dixie came at the expense of Donkey Kong'southward fiancée Candy Kong, who was removed from the game's cast due to Nintendo's concerns over her sexually provocative nature.[30] The design choice to have Diddy and Dixie transform into the friendly animals that were initially mounted in the previous game was made out of concerns over sprite size; additionally, Gregg noted that having the ii player characters clinging onto a parrot would significantly reduce its maneuverability.[21]
Audio [edit]
The soundtrack of Diddy's Kong Quest was equanimous past David Wise and was released in the United States as The Original Donkey Kong State 2 Soundtrack.[31] The soundtrack maintains similarity to its predecessor with its prominent percussion and eclectic genres ranging between large band, disco and hip hop. The melodies and rhythms are largely comical in tone, but occasionally melancholic.[31] [32] Certain themes are reminiscent of compositions by Vangelis and Phil Collins.[32] Wise cited Koji Kondo's music for the Mario and Zelda games, Geoff and Tim Follin'south music for Plok, and synthesizer-based film soundtracks released in the 1980s equally influences in creating the music for the Donkey Kong Country series.[33] As with its predecessor, the music was produced for the SNES's SPC700 chip for the game to sound similar to the Korg Wavestation synthesizer.[34]
The runway "Stickerbush Symphony" has received detail disquisitional acclaim.[35] Writing for Kotaku, Ethan Gach called it "melancholic and cogitating" while however "upward-tempo enough to be a bop" and that when combined with its accompanying level, it was "1 of the nearly transcendent platforming moments in the genre".[36]
The game's soundtrack was the focus of an OverClocked ReMix collaboration, Serious Monkey Business concern. The terminal track, "Donkey Kong Rescued", was remixed by David Wise himself, featuring Grant Kirkhope on electric guitar and Robin Beanland on trumpet.[37] [38]
Reception [edit]
Upon release, retailers struggled to meet the demand for the game.[fifty] Diddy's Kong Quest sold a combined 4.37 one thousand thousand copies in the United states of america and Nippon on the SNES; the total number of copies sold in Japan at ii.21 million, and ii.16 million in the United States.[51] [52] It was the 2d acknowledged game of 1995,[53] after Yoshi'south Isle,[54] and the 6th acknowledged game on the SNES.[53]
The game received critical acclaim. The SNES version holds an aggregate score of 92% at GameRankings,[39] whereas the Virtual Panel re-release and the Game Male child Advance version both hold a score of 80% at GameRankings and Metacritic, respectively.[40] [41]
The graphics and gameplay were the almost praised aspects of the game. Scary Larry of GamePro hailed the game every bit being longer, more graphically impressive, and more fun than the original Donkey Kong Country, and having "some of the nigh cleverly illustrated levels e'er seen on a home arrangement." He gave information technology a perfect v/5 in all four categories (graphics, sound, control, and FunFactor), and said his i reservation is that some levels are as well hard for younger players.[55] Aaron Kosydar of AllGame thought that Diddy'southward Kong Quest 's graphics were superior to that of its predecessor, stating that the game "looks as cool equally it plays."[42] Dan Whitehead of Eurogamer stated that the graphics of the game were like to the start Donkey Kong Land instalment, although he praised them both as "impressive." However, Whitehead expressed business concern over the lack of ambition from the sequel, stating that the gameplay uses the defense of "if it ain't broke, don't fix it."[44] Reviewing the SNES version, Frank Provo of GameSpot heralded the graphics as "more detailed" although admitting that it appeared stylistically similar to the kickoff game.[viii] In a separate review regarding the Game Male child Accelerate version, Provo praised the graphics equally richer and "livelier" than those of the original.[nine] In a retrospective review, Mark Birnbaum of IGN stated that whilst the original "boasted some of the almost cute graphics" on the SNES at the time, Diddy's Kong Quest offered a superior experience due to its detail, smooth blitheness and varying colour palette.[46]
Jeff Pearson of Nintendojo stated that Rare improved the graphics for Diddy's Kong Quest, and that the character animations appeared "much smoother and more cartoon similar" in contrast to the computer-generated feel of the original. Pearson likewise heralded the groundwork designs as reaching "newer heights" of quality.[12] A reviewer of Cubed3 heralded the visuals as "unbelievable" for a 16-scrap game.[47] A reviewer of Jeux Video stated that the game "pushed the boundaries" of the console and that every detail was "devilishly handsome," and also praised the treatment of the gameplay as being "pushed to a climax."[56] In 2018, Complex ranked the game 17th on their "The Best Super Nintendo Games of All Fourth dimension."[57]
Sequels and re-releases [edit]
A direct sequel, Donkey Kong Land 3: Dixie Kong'southward Double Trouble!, was released for the SNES in 1996 to positive reviews.[58] In the game, Dixie Kong and Kiddy Kong must find both Donkey and Diddy Kong, who accept disappeared while exploring the Northern Kremisphere, which has been invaded by the Kremlings.[59] It was further followed past a succession of more related Donkey Kong video games, such as Donkey Kong 64 in 1999[lx] and Donkey Kong Land Returns in 2010.[61] Diddy's Kong Quest was later released for the Game Male child Advance on 15 November 2004 and the Wii'southward Virtual Console on 21 May 2007.[62] It was made available for the Wii U and New Nintendo 3DS Virtual Console in 2015 and 2016, respectively.[63] [64] It was after released on the Nintendo Switch via the Nintendo Switch Online service on September 23, 2020.[65] [66]
In the United States, the game's Game Boy Advance version sold 630,000 copies and earned $19 million by Baronial 2006. During the catamenia betwixt January 2000 and Baronial 2006, information technology was the 41st highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[67]
Notes [edit]
- ^ Originally released in Japan as Super Donkey Kong 2: Dixie & Diddy ( スーパードンキーコング2 ディクシー&ディディー , Sūpā Donkī Kongu Tsū: Dikushī ando Didī ).
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Cranky Kong: Come in and say how-do-you-do to your one-time grandpappy Cranky. I'grand dorsum by popular demand to offer you my wealth of gameplaying wisdom for this unnecessary sequel. O.One thousand, which of these would y'all like?
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Wrinkly Kong: How-do-you-do dearies, I'grand Mrs. Wrinly Kong, Headmistress at Kong Kollege. I'one thousand available to teach courses in how to play this game, or you can just pop in when y'all want and save your picayune sometime game.
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Swanky Kong: Requite them a large hand folks! Good evening, I'k Swanky Kong and you lot're this evening's contestants on my Bonanza! Information technology's like shooting fish in a barrel to play! Only option a game and you lot're away!
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Cranky Kong: I knew you'd practice it, Diddy m'boy, but how could you neglect having learned all you knew from quondam Cranky here?
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External links [edit]
- Official website at the Internet Archive
- Official Nintendo Wii Minisite (in English) at the Net archive
Source: https://en.wikipedia.org/wiki/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest
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